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Master of Orion 2 : ウィキペディア英語版
Master of Orion II: Battle at Antares

''Master of Orion II: Battle at Antares'' (''MOO2'') is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor ''Master of Orion''. The PC version was published by MicroProse in 1996, and the Apple Macintosh version a year later by MacSoft, in partnership with MicroProse. Despite its age, the game has retained a large fan base, and is still played online.
''Master of Orion II'' won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. It is still used as a yardstick in reviews of more recent space-based 4X games.
==Plot==
Long before the time in which the game is set, two extremely powerful races, the Orions and the Antarans, fought a war that devastated most of the galaxy. The victorious Orions, rather than exterminate the Antarans, imprisoned them in a pocket dimension before departing the galaxy, leaving behind a very powerful robotic warship, the Guardian, to protect their homeworld.〔
Some time after the game starts, the Antarans, having broken out of their prison dimension, begin to send increasingly powerful fleets against the players' colonies, to destroy them rather than to invade. The only way they can be stopped is to carry the battle to their home universe through a Dimensional Portal.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Master of Orion II: Battle at Antares」の詳細全文を読む



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